Now that we have a VGA synchronization circuit we can move on to designing a pixel generation circuit that specifies unique RGB data for certain pixels (i.e. an image). Before we actually go there, I thought I would separately talk a little bit about how to store image data on an FPGA. This discussion will focus mainly with using a Xilinx FPGA, more specifically the Basys 3, which uses 12-bit color.
Raw images are arrays of pixel data. Each pixel has a number of bits that specifies the intensity of the red, green, and blue color components. Assuming that an image is stored in 24-bit “True Color”, there are 8 bits specifying each respective color component. Since we are using the Basys 3 FPGA, we will need only the upper four bits of each color component (3 colors * 4 bits/color = 12 bits). So we need 12 bits per pixel to represent color, and y*x pixels, where y is the image height, and y is the image width.
The image of Yoshi shown above is scaled up such that we can easily see each pixel as a block of color on our screen. This image has a height of 32 pixels, and a width of25 pixels. That means that in total we have 800 pixels, each needing 12 bits to represent color, so 9600 bits altogether. There are a few ways to store all of these bits.